Published on

Beta Phase 2 Roadmap

First of all let's look at the Beta Phase 1 Roadmap and see how we did!

https://www.patreon.com/posts/beta-phase-1-118641913

  • Finished Frozen North

  • Released to Steam Early Access

  • Finished Rebirth

  • Finished Crablantis

  • Finished Friends/Ignore

  • Finished Market v2

  • Finished Morphs

  • Finished Temple of Lost Souls

  • Finished pathfinding

  • Finished aggro mobs

  • Finished T4

  • Finished Dark Marsh

  • Finished Fight Line Customization

  • Created iOS and Android versions with Expo & React Native

  • Finished rewriting about 80% of UI to use GUIWindowDynamic for mobile

  • Found a great visual effects and sound effect studio

  • Commissioned skill attack animations

  • Commissioned skill attack sound effects

  • Ak created an awesome new db! https://db.fantasyonline2.com/items

  • Finished T5 (Once again a tier armor we didn't even think we'd get to!)

  • Finished adding debuffs

  • Finished several fun events

  • Added a huge amount of new Achievements

  • Added all kinds of new Battle Passes and Gem items

  • Added 1-Handed Tier Weapons

  • Added Set Bonuses

  • Added the Welcome Window with https://bsky.app/profile/fantasyonline2.bsky.social integration

  • Added Hate and Taunt!

  • Did a ton of skill balancing

  • Finished a bucketload of optimizations and bug fixes

  • Finished Pets

I spent a huge amount of time getting mobile way further along than I had planned to in Beta 1 and that meant I didn't get to chat improvements or the in-game map yet. This was definitely the right call as now I have all the tools I need to make both new chat and the in-game map work across all platforms. We also ran out of time for the first instanced dungeon, but don't worry, we've been working on it and it will come out in Beta 2 along with New Crab City, the Broker, and Ascension.

July

  • Summer Event Map - Surfside Shores

  • Celestial Tailor Part 1

  • Finish Collector v2

  • Finish Android integration

  • Start Guild Wars 2.0 design

  • Continue GUI conversion to mobile

  • More Sound Effects

August

  • Pirate Shores Instance Dungeon

  • Mounts

  • Finish iOS integration

  • Start Guild Wars 2.0 implementation

  • Finish GUI conversion to mobile

  • More Sound Effects

  • New Battle Pass

September

  • New Crab City

  • Celestial Tailor Part 2

  • Boss Gauntlet

  • Add Ascension

  • Relic Items

  • Start in-game map

  • Add Implants tab and slots

  • Continue Guild Wars 2.0 implementation

  • Finish character creation on mobile

  • More Sound Effects

October

  • Halloween Map 2.0

  • Additional Dungeon Level - Chaos

  • Continue in-game map

  • Finish Guild Wars 2.0 implementation

  • Start chat rewrite

  • Start Broker

  • Finish Skills on Mobile

November

  • Infested Undercity

  • Finish in-game map

  • Continue chat rewrite

  • Continue Broker

December

  • Holiday Isle 2.0

  • Implement Main Site <-> Steam account linking

  • Finish chat rewrite

  • Finish Broker

  • New Battle Pass

Remember, this is just a rough overview of what you can expect during Beta 2. Things will be added and removed as time rolls on.


Have Fun & Keep Gaming!