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Patch Notes #145 - Molten Abyss Preview

Next Week in FO2: The Molten Update!
On Friday the 18th at 5pm PST (Saturday 00:00 UTC) the Molten Update will release bringing...

  • New Skills (Nerd Skillz!?!)

  • New Pets

  • New Weapons and Armor

  • Obsidian Veins

What will the level requirement be to enter Molten Abyss? Level 100!

What else is coming with the Molten Update?

The Smelter
Got a bunch of unsellable items? Want to turn them into something new? You'll be able to with the Smelter located in New Crab City! Turn these unwanted items into something useful like gemstones and plates!

Fantasy Online 2 image 1 from Patch Notes #145 - Molten Abyss Preview

New Guild Items
New Guild Items for level 103 and 104 will be purchasable from the Guild Shop in New Crab City!

Regal Warriors Battle Pass
Queen Bee Set (5 items - Dress, Face, Head, Wings, Staff)
Gilded Hollow Set (6 items - Legs, Body, Face, Head, Shoulders, Sword)
Blackhorn Set (6 items - Legs, Body, Face, Head, Shoulders, Spear)
17 total Outfit items!

Note from Dino: I know some people will be curious as to why the Queen Bee set will be obtainable as it's currently an SSC for the player Queen Bee. Queen Bee is actually my wife and she wants to share the set with everyone!

Fantasy Online 2 image 2 from Patch Notes #145 - Molten Abyss Preview

Patch Notes

- Changed all Tier Armors and Tier Weapons to "Unsellable to Shops" to avoid accidental selling

- Disabled Quest ID 109, 161, 162, 163, 462-497, 682-687

- Made changes to ItemID 1636-1644 to fix Dark's login issues

- Fixed multiple quest dialogue issues

- Added more fish for testing

- Added more fishing spots for testing

- Made change to Cave Scorp sprite

- Made change to Crispy Scorp sprite

Gamer's Patch Notes

* Added warnings when fishing bags are full.

Added S, M, L, etc fish specimen grades, measurements, badges, and quality-based values, with caught-fish weight and length shown in item tooltips.

* Added authoritative fishing casts with animated lines, bobbers, catch icons, and public catch presentation.

* Improved fishing feedback, cleanup, cancellation, and obstacle-aware pathfinding to the selected casting spot.

* Corrected Small Fish vendor values to use the intended 80% base-value multiplier.

* Updated item icons and the latest item, monster, fishing, NPC, localization, community-event, and fishing-art data.

* Removed stale Frozen North daily data from the live endpoint and client cache.

* Added Driftwood map assets, collision data, and supporting database content.

* Corrected English and Korean quest text and added missing Noob Fish and Driftwood translations.

* Improved pixel-art sharpness, movement stability, and adaptive performance across zoom levels, platforms, and slower devices.

* Fixed tilemap seams, collision seams, camera boundaries, and connected-map edge issues.

* Restored normal desktop camera distances and the expanded mobile camera view.

* Fixed Crab Coast dock collision, layering, railings, posts, crates, and barrel boundaries.

* Improved combat auto-pathing with safer corner clearance, obstacle avoidance, closer targeting limits, and battle-colored footprints.

* Fixed combat auto-pathing desync that made enemies approach the wrong player position.

* Reduced movement hitching by cleaning up completed and cancelled pathfinding work.

* Added graceful support for browsers and devices without the Gamepad API.

* Improved localized font loading during startup and fixed text layouts failing to refresh when additional glyphs load.

* Added an optional floating mobile joystick with touch-to-move support, activation across the unobstructed left half of the screen, and automatic hiding when unused.

* Added optional mobile skill buttons for slots 1–3 with improved positioning, priority, targeting, spacing, and responsiveness.

* Improved world interactions while using mobile movement controls.

* Improved settings loading and saving across browser, Steam, CrazyGames, and mobile, including revision conflict protection and interrupted-save recovery.

* Fixed mobile settings retries getting stuck after account changes and ensured retries respect server-requested wait times.

* Fixed recent-emoji settings corruption.

* Prevented hidden Battle Pass pages from performing unnecessary synchronization.

* Expanded renderer, movement, pathfinding, Steam, mobile, and Bugdesk diagnostics, including startup graphics failures and native-process crashes.

* Added mobile performance heartbeat monitoring and improved iOS inspection.

* Improved recovery from loading failures, Android preload failures, stale sessions, and dropped game connections.

* Prevented duplicate mobile game reloads during recovery and reduced unnecessary graphics-recovery errors reported to Sentry.

* Added an Android system-browser fallback when the in-app browser is unavailable.

* Added a confirmation option to retry the same interrupted mobile subscription purchase after 15 minutes.

* Preserved unresolved mobile purchase records when retries are cancelled, fail, or are interrupted by an app restart or account change.

* Fixed older purchase records bypassing pending-payment safeguards, including when switching between regular and sale Gem Notes.

* Added localized warnings and validation when required collect-quest items are missing before turn-in.

* Fixed quest tracking and progress restoration when definitions load late.

* Fixed hidden quests and manually focused quests resetting when switching servers.

* Fixed daily bounty level bands, tier progression, and completed bounties disappearing after entering a new tier.

* Expanded rotating bounty pools, retired outdated mining quests, and automatically removed retired Alien, Penguin, and Badger Archer bounties from quest logs on login.

* Grouped unfinished Daily Quests first, Regular Quests next, and completed quests last.

* Fixed outlines bleeding through translucent enemies and improved recovery from tile-shader compilation failures.

* Rate-limited party invitations to reduce invite spam.

* Upgraded the main website and mobile dependencies with compatibility checks.

* Released the updated mobile client through Google Play and App Store Connect.

* Synchronized the latest item definitions with Steam Inventory.

* Fixed cooldown timing so abilities become available when their displayed cooldown ends while preserving legitimate fast-cooldown skills.

* Reduced the delay between different skills from one second to 250 milliseconds for faster combos.

* Improved Market search responsiveness by cancelling outdated requests.

* Improved guild updates with faster roster refreshes and lighter snapshots for large guilds.

* Batched world population updates and bundled them with account data to reduce unnecessary API and database traffic.

* Improved CrazyGames login speed and reliability by securely caching and validating its authentication key.

* Added smarter server recommendations for newer characters while preserving manual server choice.

* Improved graphics stability on affected Galaxy S20 and Android WebView devices.

* Fixed the Welcome window so the latest Bluesky posts refresh correctly.

* Changed the login welcome window from once daily to once every six hours.

* Reduced unnecessary Steam analytics preflight requests and strengthened analytics validation and abuse protection.

* Fixed severe intermittent stuttering affecting some Steam players.

* Improved high-refresh-rate support for 100 Hz, 120 Hz, 240 Hz, and other supported displays.

* Improved Steam renderer and GPU stability, including recovery from native rendering failures.

* Improved Steam Bridge stability and updated the Steam client to Steam Bridge 0.4.6.

* Expanded controller support for large action buttons, the first four hotbar slots, hotbar switching, enemy target cycling, and Steam-remappable actions.

* Added platform-aware controller button labels and Steam Input glyphs where supported.

* Improved Steam subscription checkout reliability, cancellation handling, timeout handling, error recovery, and diagnostics.

* Improved Steam connection-loss and shutdown handling to reduce unnecessary errors and improve recovery.

* Fixed Steam client packaging validation following changes to Electron's graphics runtime.

* Released Steam client updates 0.1.22, 0.1.24, and 0.1.25.

* Prepared and fully validated the upcoming Electron 44 Steam client upgrade for a future release.

* Loot markers now clear after you collect your share without affecting other party members’ loot.

* Fixed implants not applying their debuff resistance.

* Corrected displayed damage totals to include implant bonus damage.

* Fixed login failures caused by corrupted saved buff entries while preserving valid buffs.

* Prevented simultaneous buff changes from corrupting character data, crashing appearance updates, or leaving stale morphs.

* Fixed music playback races affecting track selection, fallback playback, and pause/resume, and improved recovery from audio interruptions on Steam and mobile.

* Improved loading efficiency for leaderboards, community events, and Gem Shop sale information.

* Fixed long translated text being clipped or overlapping in character, quest, shop, and community-event windows.

* Improved dropdown labels with automatic text fitting and full-text tooltips.

* Fixed Gem Shop scrolling and card alignment, including mouse-wheel navigation.

* Fixed chat notification previews appearing while Chat is turned off.

* Improved mobile HUD layout with left/right Chat button positioning, lower placement beside the hotbar, and a quest tracker that stays in place beneath open bags.

* Fixed mobile chat losing keyboard focus after touch input and restored keyboard controls when clicking back into embedded games.

* Corrected inaccessible mid-level bounty targets and their translated quest text while preserving rewards and daily rotation.

* Rebalanced 32 quests with lower kill and collection requirements, adjusted XP rewards on 25 permanent quests to account for reduced combat, and updated related text in all seven languages.

* Reorganized Settings into clearer tabs, bringing chat options and message previews together, separating device notifications, and making appearance settings easier to find.

* Added Crablands closed-week notices with reopening times in your local time zone, and disabled readiness while the dungeon is closed.

* Added localized explanatory tooltips for character fishing, implant, health, energy, cast-time, and debuff-resistance stats across all supported languages.

* Randomized fishing green-zone placement for each catch while preserving each fish’s configured zone width.

* Fixed character equipment, outfits, implants, and fishing gear reverting when changing skins.

* Expanded device-aware graphics fallbacks for low-end Android WebViews and Radeon R5 220 Steam systems, reducing severe rendering load in Mirky Woods.

* Upgraded player skin bundles to version 3 with native sprite atlases, per-feature local colors and sizes, and customizable window and dialog header colors in Skin Studio;.

* Added validated rich item-instance links in chat and carried catch provenance through shared item displays.

* Added sold-item previews and Sold badges to market-sale mail.

* Refreshed client item, icon, quest, collectible, broker, and NPC cache versions so updated definitions propagate correctly.

* Fixed corrupted looping music in browsers by preferring media playback with a safe buffer fallback.

* Added fish-specific reel-marker movement patterns with quick traversals and a Spacebar shortcut for reeling.

* Fixed primary stat buffs not applying while using resource-gathering weapons, keeping buffed stats reflected in health and energy.

iPhone & iPad: (Update in the TestFlight app)

https://testflight.apple.com/join/C87yj5vZ

Android: (Update in the Play app)

https://play.google.com/store/apps/details?id=com.fantasyonline2.fov4