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Patch Notes #83 - Collector Turbo Ultra
* Fixed the bug where you could invite someone on another server to your party.
* Added tooltips to the top right buttons.
* Fixed the bug with yearly subscriptions on the main site.
* Quest #30 is now repeatable. Tomatoesss
* Dino fixed some layering/flickering issues across many maps.
* Added isSteamDeck check and turned the fullscreen button back on for everyone but the SteamDeck since it's always in fullscreen.
* Fixed a layout issue on the Steam version.
* Implemented virtual infinite scrolling for the Collector. It's fast now.
* Frozen North is now a zone with a map on the server.
* Mob bestiary now has virtual infinite scrolling as well. It also has better and faster loading and memory management.
* SteamDeck Linux was missing some fuse2 library for AppImage to run so I changed from AppImage to just a dir of files to bypass it. That was annoying.
* More optimization for the Collector!
* Collector window is lag free now when opening it!
* Made a GUISliderWithLabel container so that I can use them other places than the Collector.
* Clicking a Collector withdraw button will now disable all withdraw buttons until the the current withdrawl is confirmed completed by the server.
* Collector scrollbar position now only resets if anything on the right filtering section changes value.
* Fixed skillbook skills overflowing. It starts a new line if there are more than 6.
* Fixed a bug having to do with people jamming on the number keys while the game is loading.
* Collision maps now load faster.
* Fixed a bug where a new texture was being created for every layer of a map. One texture is now created and shared between layers. This is a HUGE loading and speed improvement.
* Removed auto opening the character window when right clicking to equip.
* Changed the color of guild system messages and zone chat messages to be their original FO colors.
* Added party chat. /p <message> and it's using the original FO color.
* Fixed a couple missing bags are full error notifications.
* You can now right click any item in your bank to have it sent to the first open bag slot.
* Lowered rate limiting of the api a bit.
* Implemented virtual scrolling for the chat window. The 25 chat message limit has been removed! To infinity!
* And with all this virtual scrolling improvements we've been able to remove the awful freezeControls property of the BabylonJS ScrollViewer. Finally. That's some broken ass code.
* Changed the chat toxicity threshold from 0.58 to 0.66. It's still strict but a little less so now.
* Crab Crusaders have taken up the initiative to censor bad chat messages.
Omg the zone chat turned pink!? It's the original FO color for chat! I swear!