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Beta Phase 1 Roadmap

First of all let's look at the Alpha Phase 2 Roadmap and see how we did!

https://www.patreon.com/posts/alpha-phase-3-107296590

  • Found Music Composer who made 9 Tracks 

  • Fixed all the Bitmap font issues

  • Finished Party System

  • Finished Cave of Despair

  • Finished Forgotten Wasteland

  • Finished Steam Microtransactions

  • Finished Summer Event

  • Finished initial Guild work

  • Finished Tier 2

  • Finished Achievements

  • Finished Steam Community Market integration

  • Finished revamping the Collector

  • Finished Forgotten Underground

  • Finished Mirky Woods

  • Finished Crafting Window rewrite

  • Added more Battle Passes

  • Finished Forgotten Under Underground

  • Finished Tons of Optimizations

  • Finished Steam Electron version

  • Finished Rebirth code

  • Finished Tier 3 (and it wasn't even on the list!)

The two biggest things we didn't get to are visual effects and sound effects. Hopefully we can find some talented people for these jobs in the new year! While I did rewrite chat to have infinite scrolling, I didn't add tabs or any other features yet so that will be what I start with in January. As for Gem items, just assume there will be a wide variety of them sprinkled throughout this phase as I'm not going to put anything specific on the roadmap this time. Oh and we didn't get to Crablantis yet as instead we got two whole seasonal zones in the form of Haunted Forest and Holiday Isle! Alpha Phase 3 was very busy. Let's see how Beta 1 will look. Also, just assume bug fixes and optimization to be happening all the time.

January

February

  • Continue Crablantis

  • Start Temple of Lost Souls

  • Start in-game zoomable map

  • Continue Chat features

  • Finish Friends/Ignore

  • Continue effect artist search

  • Continue Morphs

  • Continue pathfinding for movement

  • Start fight line customization

  • Continue designing UI for touch screens

  • Continue work on mobile version

March

  • Finish Crablantis

  • Continue Temple of Lost Souls

  • Finish in-game zoomable map

  • Finish Chat features

  • Start instanced dungeon work

  • Add aggressive mobs

  • Hopefully we've found visual and sound effect people by now

  • Add Ascension

  • Start Pets

  • Finish Morphs

  • Start T4

  • Investigate a Spring Event

  • Finish pathfinding for movement

  • Finish designing UI for touch screens

  • Continue work on mobile version

April

  • Finish Temple of Lost Souls

  • Start Dark Marsh

  • Start visual and sound effect work

  • Continue instanced dungeon work

  • Add implants tab and slots

  • Continue Pets

  • Finish T4

  • Finish fight line customization

  • Start Skillbook rewrite

  • Start touch screen UI work

  • Continue work on mobile version

May

  • Continue Dark Marsh

  • Start New Crab City

  • Continue visual and sound effect work

  • Finish initial instanced dungeon work

  • Release first instanced dungeon

  • Finish Pets

  • Start Broker

  • Finish Skillbook rewrite

  • Continue touch screen UI work

  • Investigate controller support

  • Continue work on mobile version

June

  • Finish Dark Marsh

  • Continue New Crab City

  • Finish visual and sound effect work

  • Start looking at mounts/vehicles

  • Continue Broker

  • Continue touch screen UI work

  • Continue investigating controller support

  • Continue work on mobile version

Remember, this is just a rough overview of what you can expect during Beta 1. Things will be added and removed as time rolls on.


Have Fun, Keep Gaming, and see you next year!