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Beta Phase 1 Roadmap
First of all let's look at the Alpha Phase 2 Roadmap and see how we did!
https://www.patreon.com/posts/alpha-phase-3-107296590
Found Music Composer who made 9 Tracks ✓
Fixed all the Bitmap font issues ✓
Finished Party System ✓
Finished Cave of Despair ✓
Finished Forgotten Wasteland ✓
Finished Steam Microtransactions ✓
Finished Summer Event ✓
Finished initial Guild work ✓
Finished Tier 2 ✓
Finished Achievements ✓
Finished Steam Community Market integration ✓
Finished revamping the Collector ✓
Finished Forgotten Underground ✓
Finished Mirky Woods ✓
Finished Crafting Window rewrite ✓
Added more Battle Passes ✓
Finished Forgotten Under Underground ✓
Finished Tons of Optimizations ✓
Finished Steam Electron version ✓
Finished Rebirth code ✓
Finished Tier 3 (and it wasn't even on the list!) ✓
The two biggest things we didn't get to are visual effects and sound effects. Hopefully we can find some talented people for these jobs in the new year! While I did rewrite chat to have infinite scrolling, I didn't add tabs or any other features yet so that will be what I start with in January. As for Gem items, just assume there will be a wide variety of them sprinkled throughout this phase as I'm not going to put anything specific on the roadmap this time. Oh and we didn't get to Crablantis yet as instead we got two whole seasonal zones in the form of Haunted Forest and Holiday Isle! Alpha Phase 3 was very busy. Let's see how Beta 1 will look. Also, just assume bug fixes and optimization to be happening all the time.
January
Finish Frozen North
Rebirth
Steam Early Access Release https://store.steampowered.com/app/2957110/Fantasy_Online_2/
Start Crablantis
Start Chat features
Start Friends/Ignore
Finish Market filtering and sorting
Start search for visual effect and sound effect artists
Start Morphs
Start pathfinding for movement
Start designing UI for touch screens
Start work on mobile version with https://capacitorjs.com/
February
Continue Crablantis
Start Temple of Lost Souls
Start in-game zoomable map
Continue Chat features
Finish Friends/Ignore
Continue effect artist search
Continue Morphs
Continue pathfinding for movement
Start fight line customization
Continue designing UI for touch screens
Continue work on mobile version
March
Finish Crablantis
Continue Temple of Lost Souls
Finish in-game zoomable map
Finish Chat features
Start instanced dungeon work
Add aggressive mobs
Hopefully we've found visual and sound effect people by now
Add Ascension
Start Pets
Finish Morphs
Start T4
Investigate a Spring Event
Finish pathfinding for movement
Finish designing UI for touch screens
Continue work on mobile version
April
Finish Temple of Lost Souls
Start Dark Marsh
Start visual and sound effect work
Continue instanced dungeon work
Add implants tab and slots
Continue Pets
Finish T4
Finish fight line customization
Start Skillbook rewrite
Start touch screen UI work
Continue work on mobile version
May
Continue Dark Marsh
Start New Crab City
Continue visual and sound effect work
Finish initial instanced dungeon work
Release first instanced dungeon
Finish Pets
Start Broker
Finish Skillbook rewrite
Continue touch screen UI work
Investigate controller support
Continue work on mobile version
June
Finish Dark Marsh
Continue New Crab City
Finish visual and sound effect work
Start looking at mounts/vehicles
Continue Broker
Continue touch screen UI work
Continue investigating controller support
Continue work on mobile version
Remember, this is just a rough overview of what you can expect during Beta 1. Things will be added and removed as time rolls on.
Have Fun, Keep Gaming, and see you next year!