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Patch Notes #85 - Frozen North + Rebirth
Frozen North and Rebirth
The freezing land of Frozen North has blown its way into FO2! Along with a new zone comes lots of new loot to discover, mobs and bosses to slay, secrets, and quests! Enjoy the notes below for sneak at other features coming in this patch. - Dino
Rebirth
What is Rebirth? Rebirth is a new leveling mechanic that can be done in Frozen North once you've hit level 60. Find Frozen Death in the main town and get ready to experience the game all over again. Complete quests, level up and play the game from the beginning but this time with additional rewards! Every 4 levels you'll get a bonus stat point and the ability to level past 60! Other rewards for Rebirthing are currently in production.
Back Items and Elite Bosses
With this update we're introducing some pretty tough bosses with great rewards, the first back armor items!!! Get out there and slay these bosses as quickly as you can to be immortalized in FO2 history!
Amethyst Gemstones
New gemstone who dis? Stamina needs some love and to do that why don't we give it its own gemstone? Introducing Amethysts, Mega Amethysts and Uber Amethysts!
Glacier Union
A new faction is here too! The Glacier Union is the organization being run by McFreezeGuy and his goons. Defeat mobs and bosses to level up your faction and unlock the ability to use high level gear and purchase the medallion, crest and faction outfit!
Dusty "The Guard" and Gem Dailies
With daily gem quests moving to mining dailies let's make obtaining a pickaxe more fun! Head on over to Dusty "The Guard" in Mirabella Cove to lend a helping hand! Gem Dailies are now in CoSR, SG, FW, FU/FUU and FN.
Patch Notes
- Added FN, Mobs, Drops, Skills, Quests, Shops, Crafting, Bank and Collector
- Rebirth NPC with help sign for new players
- Glacier Union Faction and shop
- Updated MW and FN Maps and collision
- Added Elite Bosses - McFreezeGuy and The Future
- Added 2 Back Items
- Amethyst Gem, Mega and Uber. Added to veins in CoSR, SG and CoD
- Updated all Stamina related crafts to use Amethysts
- Added Amethyst to Gem Stone Crafter
- New Quest to obtain a pickaxe
- Updated HI mobs to level 47
- Updated Quest level requirements to make for a smoother grind
- New Daily quests for xp at the Bounty Board
- New Daily Gem quests for mining iron, silver, gold, unobtainium and ice.
Zutroy is so cold. He should use his banking fortune to put in a hot spring.
Level cap is now Rebirth 65
* Fixed a bug with frozen death.
* Updated Market median query to be more accurate.* Hacked a fix for a bug that came in BabylonJS 7.35.6 and now we're updated to the latest.
* Made many fixes due to changes in BabylonJS SpriteManager code.
* Fixed flicker when changing visible equipment.
* Setup development tools for iOS and Android using https://capacitorjs.com/
* Loot window now closes if the mob corpse rots.
* Fixed a bug where bags could get out of sync while looting.
* All devices with window size smaller than 1024x768 are now being detected as mobile devices. Under this size is when the current UI starts to overlap.
* Chat is now hidden on mobile.
* Game will now continue to send move messages even if your cursor is over unwalkable terrain. This means you can now get closer to things.
* Improved click selection code by seprating it from the cursor code.
* If your screen appears to be a mobile phone I now turn off a bunch of the UI and hide the cursor. (Work in progress for the mobile UI)
* Mobile phones now load the game and not a blank screen.
* Lockpick and Pickaxe now sell back to the shop for 1/2 which is 5 Gems.
* There were a handful of items (other than T1 masks) that could be sold back to the shop for Gems and those are no longer sellable to shops.
* Fixed a massive memory leak that happens on startup. Should use way less memory now.
* Added a worker queue for loading collision data. It was crashing mobile browsers when there were more workers than cpu cores.
* Fixed a bug where when you are moving and the cursor was over someone else you'd bounce back and forth.
* Fixed a cursor jump flicker.
* Disabled mobile browser touch and hold selection as it screws with gameplay.
* I now free the memory from the loaded map file after converting it into map layers in the game client.
* Greatly reduced the amount of memory the collision maps are using. (672MB > 21MB)
* Added a keep-alive message to keep browsers from throttling our web socket worker.
* Setup my iphone for development with Xcode.
* Ran the game on my phone in the capacitorjs app wrapper for the first time. Runs smooth.
* Got safe area insets working across all devices. See iPhone screenshots.
* Moved roman numerals to UI spritesheet and the game is now using that.
* Moved achievement background to the spritesheet as well so now it doesn't pop in when the achievement is shown.
* Rebirth icon added to player info.
* Market sell tab now has all bitmap fonts and shows price with commas.
* Casting particle area width now scales with your scale.
* Decreased the width of the market sell tab price text input.
* Fixed an old bug having to do with looting stackable items.
* Fixed another old bug having to do with bags opening/closing.
* Fixed a bug having to do with looting and where the loot ends up.