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Devlog #10 - Spawns, Corpses, & Loot

It's data entry time. Crab spawns in, 3 of 4 crab drops in, Turnip Head spawns in. 

Ready for harvest. Now we need some Skeles but before that here come the Domesticated Ogres.

Since many of these mobs do not belong to a faction I'm going to create a root faction named "World Order" because everyone likes faction xp.

Oh, hello, Pumpkin Heads.

Interns of Evil.

And everyone else in Noob Island showed up to say hi.

Now let's go back to the crab spawn area and finish the loot window. It's mostly laid out and now just needs to be populated with loot data.

I'll make all the crabs drop all of their drops all the time to test things out. Let's see how it looks.

Loot window looking good, everything working, and my bag is full. Good thing there is a bug right now that will put my loot directly in the bank!

Now we need to finally rot these corpses and get these mobs respawning.

And after a bit mobs are rotting and respawning so it's time to load up on loot.

Everything is working well. In the upcoming week I'll be turning on xp and getting quests up and running. See you next Friday!

Have Fun & Keep Gaming!