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Devlog #38 - Crafting
We've got crafting!
Patch Notes #10 - Iron Crafting
Crafting in FO2 is kicking things off with 7 Iron Crafting recipes. Crafting in FO2 is very similar to crafting in FO with a few key changes.
First, the UI is much more streamlined than it was in FO. In FO it was mostly English text with the result item icon and an action button. In FO2 I've removed as much English as possible and made it look like an equation.
I think this is much more straightforward, helps those who don't speak English, and will reduce translation text in the future!
Secondly, you now collect an item that has finished crafting directly from the crafting window. In FO it was mailed to you when it finished. This was kind of a nightmare in FO as you could lose things falling off the end of your mailbox and it also filled up the MySQL Mail table with lots of unnecessary junk mail messages.
So those are the two main changes. The timer and the finish for Gems UI is nearly the same as in FO. I may change it to days/hours/minutes/seconds display in the future but it's just mins for now.
Actually there is one more change. In FO, the crafting window became really overloaded with recipes so this time around I'm splitting crafting windows by resource type. This first one that Blacksmith Billy has is only for Iron. The next one in Swamp Grotto will be only for Silver. I feel that any time you don't need to scroll a window's contents it's a better user experience. Also, splitting by type makes remembering where recipes are much more straight forward.
These first 7 crafting recipes are exactly what they were in FO. The costs, time to craft, and cost to finish early are all exactly the same. The items used in the crafting recipes are also exactly the same from naming to cost and rarity.
So now that the core crafting code is in place, it will be much easier to add recipes in the future! Nice. I will add crafting a new bag soon and then on to Swamp Grotto and Silver. Tier 1 armor has a ton of steps that will require Iron, Silver, and other crafting steps.
All crafting recipes do have level requirements, they're just not being enforced yet.
Crit has finally been enabled. The damage numbers do not double in size yet but they likely will in the future. I will be rewriting the numbers over head code at some point because I'm not completely happy with how it looks and the code performance. I'll likely be using a bitmapped font and have the numbers be sprites to speed up the rendering.
I've decided I'm going to add two things to Gem item tooltips which are "Last Available" and "Next Available" to let people know if the item can be obtained. Did you notice that Bat Wings and Goggles will be leaving at the end of November 2023 and will not return until 2026?
I'll be doing the same for Patreon exclusive items. The only difference is that "Next Available" will say "Never" as all Patreon exclusive items will never be available again.
I've decided on the November 23rd Gem rewards. They will be as follows:
Gamer tier - 100 Gems
Pro Gamer tier - 200 Gems
Ultra Gamer tier - 400 Gems
Double Ultra Gamer tier - 800 Gems
Triple Ultra Gamer tier - 1200 Gems
These Gem rewards will be given out to active patrons on November 23rd only!
The Barber's pricing will go from 0 Gems to 10 Gems in just a few days.
This week I will be working on adding quests to CoSR, finalizing all the spawns in CoSR, and fixing bugs. The week after I'll start on Swamp Grotto. Factions are still on my near term todo list too.
There will be a couple new Gem items added this week as well.
See you next patch notes!
Have Fun & Keep Gaming!