Skip to content

All Posts

  • Published on
    Previous: https://www.patreon.com/posts/devlog-61-150447548 Last week everything lived in screen space, meaning UI, text, and debug elements were drawn…
  • Published on
    Infested Undercity Hey everyone! Dino here with an update on Infested Undercity and its release date! The doors to the Infested Undercity will open to all…
  • Published on
    For years FO2's UI text pipeline was constrained by BabylonJS GUI, which ultimately relies on the HTML Canvas 2D API. Dynamic text there is extremely…
  • Published on
    Now that Guild Warfare v1 is up and running and Dino is knee deep in Infested Undercity, it's time to decide what Gamer works on next! Most options are…