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Patch Notes #62 - The Knights of Despair

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This week was pedal to the metal as I created assets and wrote over 19 all-new Cave of Despair quests. But, I am very excited to announce that CoD is now 100% content complete and filled with FO2 originals!

You can find Prince Pendragon in Mirabella Cove and embark on an exciting journey as you follow the story of Arthur and his knights investigating the Cave of Despair. I hope everyone enjoys the questline as you bring hope and humanity to the fallen soldiers.

As some of you may have noticed, I have been busier lately, which has limited my development time. Moving to a new city, building relationships, and starting my career in big tech have all been part of my recent life changes. Though circumstances and time may change, my desire to continue creating content for FO2 remains strong, and I'll still be around. However, moving forward, I'll be handing more of the initial content creation process over to Dino and others!

In the next week, I'll be reviewing and adding mobs and their drops to the Forgotten Wasteland. Last month, Dino did an excellent job taking the initiative by creating nearly all the mob assets we need, which will make the process much quicker than previous map releases. I hope everyone is excited! However, we may need to remove some alternate characters from the area to ensure everyone can enjoy the fun at the same time.

See you all soon!

- Perseus

P.S.: Don't forget to check out the new Azure Templar set at the Gemster...

* Added MarketListingsDailySummary which compiles information about market sales every day.

* All public api keys have been reset. You'll need to get a new one to coninue using the api.

* Added a last updated property to quest data so we can sort the log better.

* Setup caching with Cloudfare in front of Vercel.

* Added caching to game script files.

* Added an integrity check for the main game script.

* Improved loading speed.

* Added a pooling system for font text glyph images.

* Converted over head numbers to use new font. (Big performance boost)

* Gaining coins will now show over your head.

* Gaining gems will now show over your head.

* Added the blocked cursor. It checks the collision map.

* Mousing over players or enemies will now show their name above their head.

* Fixed incorrect text width calculation.

* Converted buttons to use new font system.

* Changed to a new blocked cursor.

* Rewrote the quest status thing on the right to use the new font system.

* Rewrote the mail window code.

* Fixed some bugs with the quest status thing.

* Fixed a bug with mail display.

* Added LastSoldPrice to market search public api.

* Uh Oh... is now a trinket and is collectible.

* More rendering optimizations.

* Fixed a collision bug.