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Patch Notes #61 - CoD Quests Part 1
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* 10px size text will now use the Smallest Pixel-7 font. (Mostly numbers like health/energy/coins/gems/xp) (I may edit this font to make it look closer to the main font)
* Reverted the font for name/guild name in the actor info displays.
* Fully transitioned from old bitmap font code to new code.
* Market styling updated slightly.
* Added MSDF font support https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
* Collector is now pre-loaded on login.
* Items in bags and bank will now show if that item is in your collection.
* Moved the tooltip out of the way of the new cursors so nothing is obstructed.
* Fixed buff displays on party members.
* Optimized some buff related code.
* Moved dragging code to cursor handling code.
* Added white hand grab cursor when drag/drop skills.
* Fixed an issue with spritesheet caching on Vercel.
* Added white hand grab cursor when drag/drop items.
* Dino has remade Noob Island! Now we have all the collision data we need to start on pathfinding!
* Fully transitioned from old map code to newer map code. Deleted a lot of old crusty code.
* Added player statistics class to player data server side. All mob kills are now tracked.
* Level cap raised to 42.
* Music composer has been signed to create 10 original tracks for 10 zones.
* Added a new public api endpoint https://fantasyonline2.com/dev/api-docs#/operations/fetchMobDefinitions
* Added some caching to the public api https://nextjs.org/docs/app/api-reference/functions/unstable_cache
- Made and delivered "The King" SSC, thank you to our Super Supporters
- Created 2 party skills, "Lick Your Party" and "Teleport To Party"- Added Cave of Despair Quests - Part 1 (7 Quests)
- Created Cutlass of Chaos
- Created Magma Armor and Legs
- Cleaned up Gear GUI Icon (Ty Dino)
- Began work on Achievements and created first 4 icons