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Patch Notes #61 - CoD Quests Part 1

Play Now at https://fantasyonline2.com/

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* 10px size text will now use the Smallest Pixel-7 font. (Mostly numbers like health/energy/coins/gems/xp) (I may edit this font to make it look closer to the main font)

* Reverted the font for name/guild name in the actor info displays.

* Fully transitioned from old bitmap font code to new code.

* Market styling updated slightly.

* Added MSDF font support https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

* Collector is now pre-loaded on login.

* Items in bags and bank will now show if that item is in your collection.

* Moved the tooltip out of the way of the new cursors so nothing is obstructed.

* Fixed buff displays on party members.

* Optimized some buff related code.

* Moved dragging code to cursor handling code.

* Added white hand grab cursor when drag/drop skills.

* Fixed an issue with spritesheet caching on Vercel.

* Added white hand grab cursor when drag/drop items.

* Dino has remade Noob Island! Now we have all the collision data we need to start on pathfinding!

* Fully transitioned from old map code to newer map code. Deleted a lot of old crusty code.

* Added player statistics class to player data server side. All mob kills are now tracked.

* Level cap raised to 42.

* Music composer has been signed to create 10 original tracks for 10 zones.

* Added a new public api endpoint https://fantasyonline2.com/dev/api-docs#/operations/fetchMobDefinitions

* Added some caching to the public api https://nextjs.org/docs/app/api-reference/functions/unstable_cache

- Made and delivered "The King" SSC, thank you to our Super Supporters
- Created 2 party skills, "Lick Your Party" and "Teleport To Party"

- Added Cave of Despair Quests - Part 1 (7 Quests)

- Created Cutlass of Chaos

- Created Magma Armor and Legs

- Cleaned up Gear GUI Icon (Ty Dino)

- Began work on Achievements and created first 4 icons