- Published on
Patch Notes #60 - Cursors
Play Now at https://fantasyonline2.com/
For issues related to Patreon please DM me directly on Patreon.
For bugs in the game or website please post to #bugs on Discord.
https://discord.gg/fantasyonline2
* Fixed a bug with updating party data.
* /partyinvite <name> now works across zones.
* Seperated out PlayerSprite and NPCSprite classes for optimizations.
* Added cursors that change based on what the mouse is hovering over.
* Unselected enemy gets the red hand.
* Selected enemy gets the sword.
* Over GUI controls gets the white hand.
* NPCs get the white hand.
* Other players get the white hand.
* Map gets the blue arrow.
* All new cursors were made in the style of the original FO cursors.
* Ripped out all cursor handling code in BabylonJS as it was slow and useless.
* Fixed a very old bug having to do with what direction a sprite is facing. Finally.
* Stopped using document.body.style.cursor as it's bugged in Chrome. We now hide the browser cursor and draw our own.
* Started rewriting all the BabylonJS sprite code.
* Dino completely remade Crab Coast and the wall betwen CC and MC has been torn down!
* Added a flag that can be attached to items that forces hair to be rendered with head items.
* Cleaned up a bunch of sprite related code that was messy.
* Fixed a bug where you could select yourself after changing equip.
* CoD teleport book in the tele shop and the skill now works.
* Added /admin <message> chat command to scare people.
* When in a party and you loot a mob, its corpse will now rot if your drops on that mob are empty.
* Fixed a couple bugs having to do with the loot window when in a party.
* Improved pointer hit detection on top left player info displays.
* Updated character window to use new tab system.
* Added mobs tab to character window.