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Patch Notes #60 - Cursors

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* Fixed a bug with updating party data.

* /partyinvite <name> now works across zones.

* Seperated out PlayerSprite and NPCSprite classes for optimizations.

* Added cursors that change based on what the mouse is hovering over.

* Unselected enemy gets the red hand.

* Selected enemy gets the sword.

* Over GUI controls gets the white hand.

* NPCs get the white hand.

* Other players get the white hand.

* Map gets the blue arrow.

* All new cursors were made in the style of the original FO cursors.

* Ripped out all cursor handling code in BabylonJS as it was slow and useless.

* Fixed a very old bug having to do with what direction a sprite is facing. Finally.

* Stopped using document.body.style.cursor as it's bugged in Chrome. We now hide the browser cursor and draw our own.

* Started rewriting all the BabylonJS sprite code.

* Dino completely remade Crab Coast and the wall betwen CC and MC has been torn down!

* Added a flag that can be attached to items that forces hair to be rendered with head items.

* Cleaned up a bunch of sprite related code that was messy.

* Fixed a bug where you could select yourself after changing equip.

* CoD teleport book in the tele shop and the skill now works.

* Added /admin <message> chat command to scare people.

* When in a party and you loot a mob, its corpse will now rot if your drops on that mob are empty.

* Fixed a couple bugs having to do with the loot window when in a party.

* Improved pointer hit detection on top left player info displays.

* Updated character window to use new tab system.

* Added mobs tab to character window.